# GradientMotion changelog Read the complete [LICENSE](https://snowui.dev/LICENSE) for the installed version before use. Reviewed against Chinese source SHA-256 `cd492325f704fb72fbf0742e1a7f62e51121589523fe2d7310f1585c0b1f34df`. For version differences, check the installed package as well. - 2026-09-21: Aligned the usage guide, source Prop table, and Site / AI reading entry. Documentation only; component behavior is unchanged. ### Rounded-edge fix (2026-09-16) - The root clips the complete WebGL composite with one `clip-path` and alpha mask using the final `radius`; the canvas no longer applies corner rounding again. Removed extra transparent fades at both ends of the shader cross axis to prevent a fine white line just inside the outline on light backgrounds. The sweep band’s alpha composite, palette, and motion algorithm are unchanged. ### v4.0.1 (2026-08-15) - Registered the built-in shader palette, CSS fallback palette, and dedicated four-color `colors` art input as professional art-color exceptions. The exception does not extend to other component styling or motion contracts. ### v4.0.0 (2026-07-07) #### glimm.dev recreation - Removed the older gradflow / Neat Blob visual algorithms and implemented the shader sweep gradient effect from `glimm@0.1.4`. - Included six glimm cosine palettes: `prism`, `berry`, `lagoon`, `citrus`, `azure`, and `ember`. - Recreated Gaussian bands, edge waves, ripple, Fresnel, specular highlights, entry fade, and premultiplied-alpha compositing. - Default duration now matches glimm’s `800ms` sweep; older preset names remain as compatibility aliases. ### v3.3.0 (2026-06-13) #### Neat Blob - Added `variant="neatBlob"`. SnowUI named the effect; parameters come from `BLOB_PRESET` in `repos/neat-main/editor/src/components/presets.ts`. ### v3.2.0 (2026-06-13) #### Preset recreation - Removed the old color-selection system and adopted all eight built-in `meerbahadin/gradflow` presets. ### v3.1.0 (2026-06-13) #### Visual rewrite - Reworked the main gradient algorithm after the Wave shader from `meerbahadin/gradflow`: three-color smoothstep mixing plus layered sine-wave, silk, smoke, stripe, and conic motion. ### v3.0.0 (2026-06-13) #### Visual rewrite - Completely rewrote the gradient effect as a built-in WebGL shader. ### v2.0.0 (2026-06-12) #### Breaking change (visual only) - Completely rewrote the gradient effect as three layers of organic fluid gradients: orbit, morph, and glow. ### v1.0.0 (2026-06-10) #### New features - Added GradientMotion with six gradient presets, a random-preset option, speed control, and avatar and background use cases. [Component guide](https://snowui.dev/llms/en/components/gradient-motion.md) · [Full reference](https://snowui.dev/llms/en/components/gradient-motion/reference.md)