# GradientMotion changelog
Read the complete [LICENSE](https://snowui.dev/LICENSE) for the installed version before use.
Reviewed against Chinese source SHA-256 `cd492325f704fb72fbf0742e1a7f62e51121589523fe2d7310f1585c0b1f34df`. For version differences, check the installed package as well.
- 2026-09-21: Aligned the usage guide, source Prop table, and Site / AI reading entry. Documentation only; component behavior is unchanged.
### Rounded-edge fix (2026-09-16)
- The root clips the complete WebGL composite with one `clip-path` and alpha mask using the final `radius`; the canvas no longer applies corner rounding again. Removed extra transparent fades at both ends of the shader cross axis to prevent a fine white line just inside the outline on light backgrounds. The sweep band’s alpha composite, palette, and motion algorithm are unchanged.
### v4.0.1 (2026-08-15)
- Registered the built-in shader palette, CSS fallback palette, and dedicated four-color `colors` art input as professional art-color exceptions. The exception does not extend to other component styling or motion contracts.
### v4.0.0 (2026-07-07)
#### glimm.dev recreation
- Removed the older gradflow / Neat Blob visual algorithms and implemented the shader sweep gradient effect from `glimm@0.1.4`.
- Included six glimm cosine palettes: `prism`, `berry`, `lagoon`, `citrus`, `azure`, and `ember`.
- Recreated Gaussian bands, edge waves, ripple, Fresnel, specular highlights, entry fade, and premultiplied-alpha compositing.
- Default duration now matches glimm’s `800ms` sweep; older preset names remain as compatibility aliases.
### v3.3.0 (2026-06-13)
#### Neat Blob
- Added `variant="neatBlob"`. SnowUI named the effect; parameters come from `BLOB_PRESET` in `repos/neat-main/editor/src/components/presets.ts`.
### v3.2.0 (2026-06-13)
#### Preset recreation
- Removed the old color-selection system and adopted all eight built-in `meerbahadin/gradflow` presets.
### v3.1.0 (2026-06-13)
#### Visual rewrite
- Reworked the main gradient algorithm after the Wave shader from `meerbahadin/gradflow`: three-color smoothstep mixing plus layered sine-wave, silk, smoke, stripe, and conic motion.
### v3.0.0 (2026-06-13)
#### Visual rewrite
- Completely rewrote the gradient effect as a built-in WebGL shader.
### v2.0.0 (2026-06-12)
#### Breaking change (visual only)
- Completely rewrote the gradient effect as three layers of organic fluid gradients: orbit, morph, and glow.
### v1.0.0 (2026-06-10)
#### New features
- Added GradientMotion with six gradient presets, a random-preset option, speed control, and avatar and background use cases.
[Component guide](https://snowui.dev/llms/en/components/gradient-motion.md) · [Full reference](https://snowui.dev/llms/en/components/gradient-motion/reference.md)