variant | GradientMotionVariant | "prism" | variant={value} | Glimm palette. avatar is a slow variant without blank frames for default avatar imagery. Legacy cosmic, matrix, electric, inferno, mystic, cyber, neon, plasma, and neatBlob values map to the Glimm palette. |
seed | string | number | — | seed="Example" | Seed for preset selection. The same seed consistently selects the same palette. |
speed | number | 1 | speed={42} | Multiplier for animation speed. |
duration | number | 800 | duration={42} | Baseline Glimm sweep duration in milliseconds. |
size | number | string | — | size="Example" | Set width and height together. |
width | number | string | — | width="Example" | Graphic width. |
height | number | string | — | height="Example" | Graphic height. |
radius | number | string | "inherit" | radius="Example" | Corner radius. Inherits the outer container by default so Avatar can clip it. |
intensity | number | 1 | intensity={42} | Glimm peakAlpha, clamped to the range 0–20. |
paused | boolean | false | paused | Pause the animation. |
decorative | boolean | true | decorative | Treat the graphic as decoration; true emits aria-hidden="true". |
direction | GradientMotionDirection | "ltr" | direction={value} | Direction of the light sweep. |
bandTight | number | 14 | bandTight={42} | Gaussian tightness of the Glimm band. Larger values make the sweep band narrower. |
waveAmount | number | 1 | waveAmount={42} | Strength of the Glimm edge wave and overall avatar motion, in the range 0–20. |
rippleAmount | number | 1 | rippleAmount={42} | Strength of fine ripples, in the range 0–20. |
brightness | number | 1 | brightness={42} | Brightness multiplier for Glimm band RGB, in the range 0–20. |
colorSpeed | number | 1 | colorSpeed={42} | Time-phase speed multiplier for custom colors, in the range 0–20. At 0, colors stop flowing. |
highlightIntensity | number | 1 | highlightIntensity={42} | Multiplier for Fresnel and specular highlights, in the range 0–20. At 0, highlights are disabled. |
colors | GradientMotionColors | — | colors={value} | Four HEX sample colors around a cycle. The component derives a mean, sine term, and cosine term for a continuous Glimm palette that flows with time phase. |
loopMotion | LoopMotionConfig | — | loopMotion={value} | Override the Frame loop bridge configuration; paused=true always takes precedence. Shader timing still uses speed, duration, and paused. Defaults to a linear infinite loop based on duration. |